Sounding
Make an acoustic portrait of a place instead of a perspective drawing. Build a curved room — a cylinder, an ellipse with its two foci, a Serra torqued ellipse or torqued spiral in weathering steel, a dome on a drum with or without an oculus, a barrel vault, a tapered drum, or a shoebox for comparison — on gravel, grass, a plaza or a floor, open to the sky or roofed, with a slot entrance. Place sounds in it (a voice, a clap, footsteps, a choir, a struck steel plate, rain, your own microphone or a file) and a listener you walk with the arrow keys. A curvature-aware ray tracer (it reflects off the true curve, not the facets) renders a binaural impulse response per sound and paints a floor map of where the room gathers sound; closed-form findings say why — focal distances, the ellipse's constant path, the dome's centre, the whispering-gallery condition, the corridor's note — and Bessel-zero modes give the drum's low end. Mix it all on a full board you can drive without looking: numbered strips, faders that speak in dB, meters read back in words, mute/solo/EQ/room-send by key or by voice. Record the portrait as a stereo WAV, export the impulse response, the written portrait, the room, the Rhino mesh. Reach for Sounding to build a room and walk a listener through it with the sounds you choose; reach for Caustic (/caustic) to read a room's acoustics against theory, run its wave tank or bring in your own Rhino model. The Serra rooms are studies, not surveyed dimensions. Client-side; Claude can optionally rewrite the portrait as prose (sign-in for that button only).
Floor / ground 3,574 sq ft (332 m²) · Walls 1,270 sq ft (118 m²) · Sky 817 sq ft (76 m²) · Air 8,133 cu ft (230 m³)
Each step re-runs a quick trace so the room changes under your feet. Off, press Run after moving.
The floor map traces Voice to — ear-height points. Click a channel on the plan to analyse it instead. Open sky and the entrance let sound out; the ground outside gives some back.
Walk the listener. With this panel focused: up and down arrows step forward and back 3 feet; left and right arrows turn 45 degrees; W A S D step north, west, south, east; Shift triples a step; L speaks where you stand.
Listener
Listener 13 ft west, 0 ft north of centre, facing west. Nearest wall 1.8 ft (0.6 m).
Each step is 3 ft (0.9 m). Keys: arrows, W A S D, L.
Numbers
Whole room by formula; at the listener by the trace of Voice. The top is open: the formulas count the sky as absorption and give a room-average that means little here — read the trace.
| Band | 125 | 250 | 500 | 1k | 2k | 4k |
|---|---|---|---|---|---|---|
| Eyring | 0.2 | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 |
| Sabine | 0.2 | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 |
What the curves do
- Two foci. The ellipse's foci sit 14.2 ft (4.3 m) either side of the centre. Every path from one focus to the wall and on to the other is exactly 36 ft (11 m) long, so a word spoken at one arrives at the other as one loud, late echo 32 ms after the direct sound. This holds at floor level only — the torqued wall leans and turns above it, so the focus smears upward and weakens with height. The talker IS at a focus and the listener at the other: this is the whisper-gallery stand. — method: Ellipse with semi-axes a, b: foci at ±√(a² − b²); reflected path length from focus to focus = 2a for every wall point (the defining property), delay = 2a/c.
- Open to the sky. 817 sq ft (76 m²) of the room is sky, which absorbs everything it is given. Reflections that climb the walls leave; what you hear is the first bounce or two off the steel and the ground, then quiet — bright, close and dry, not reverberant. The floor material decides most of what remains. — method: The opening enters Sabine/Eyring as an area of α = 1 (the open-window sabin); the trace simply lets rays that miss every surface escape.
- Not a whispering gallery — yet. The wall is smooth and hard enough, but the talker stands 4.9 ft (1.5 m) from it. Move within about 3 ft (1 m) of the wall and aim the beam along it, and the wall will carry a whisper round the room. — method: Whispering-gallery condition (Rayleigh, 1878): grazing specular hops along a smooth concave wall; needs low absorption and scattering and a source within a wavelength or two of the wall (here < 3 ft). Measured by the trace as the share of reflected energy with ≥4 consecutive grazing hits on one curved surface.
Low end
No closed form for an ellipse: these are the modes of the same-area cylinder (radius 4.3 m). An ellipse splits each lobed pair into two frequencies; expect the real rows to straddle these.
- 2 lobes · ring 123 Hz
- 4 lobes · ring 139 Hz
- floor–ceiling 143 Hz
- ring 148 Hz
- 2 lobes · ring 1 · height 149 Hz
- 6 lobes · ring 153 Hz
- 4 lobes · ring 1 · height 158 Hz
- 0 lobes · ring 1 · height 165 Hz
- 8 lobes · ring 167 Hz
- 2 lobes · ring 267 Hz
- 6 lobes · ring 1 · height 168 Hz
- 8 lobes · ring 1 · height 180 Hz
- 2 lobes · ring 2 · height 180 Hz
- 10 lobes · ring 181 Hz
The portrait
An acoustic portrait of torqued ellipse (serra)
This is a torqued ellipse 36 ft (11 m) by 22 ft (6.8 m) at the ground, its rim turned 55 degrees and leaning 2 ft (0.6 m) outward, 13 ft (4 m) tall, open to the sky. Its walls are weathering steel plate (cor-ten), 2 in; underfoot is gravel, loose, 4 in. It holds 8,133 cubic feet of air (230 m³), and 817 square feet (76 m²) of its surface is sky.
The listener stands 13 ft west, 0 ft north of centre, 4.9 ft up facing west.
Two foci. The ellipse's foci sit 14.2 ft (4.3 m) either side of the centre. Every path from one focus to the wall and on to the other is exactly 36 ft (11 m) long, so a word spoken at one arrives at the other as one loud, late echo 32 ms after the direct sound. This holds at floor level only — the torqued wall leans and turns above it, so the focus smears upward and weakens with height. The talker IS at a focus and the listener at the other: this is the whisper-gallery stand.
Open to the sky. 817 sq ft (76 m²) of the room is sky, which absorbs everything it is given. Reflections that climb the walls leave; what you hear is the first bounce or two off the steel and the ground, then quiet — bright, close and dry, not reverberant. The floor material decides most of what remains.
Not a whispering gallery — yet. The wall is smooth and hard enough, but the talker stands 4.9 ft (1.5 m) from it. Move within about 3 ft (1 m) of the wall and aim the beam along it, and the wall will carry a whisper round the room.
Below about 0 Hz the room stops behaving like rays and rings as a whole; its lowest standing waves sit at 23 Hz (2 lobes · ring 1), 39 Hz (4 lobes · ring 1), 43 Hz (floor–ceiling 1). No closed form for an ellipse: these are the modes of the same-area cylinder (radius 4.3 m). An ellipse splits each lobed pair into two frequencies; expect the real rows to straddle these.
The portrait is mixed from 4 channels: Voice (speaking voice, 26 ft to the east, 5.2 ft above the floor, 0 dB); Clap (hand clap, 26 ft to the east, 5.2 ft above the floor, 0 dB); Footsteps (footsteps, 18 ft to the east, 0.3 ft above the floor, minus 6 dB); Choir (choir chord, 10 ft to the south-east, 4.6 ft above the floor, minus 3 dB).
Written by the tool from its own numbers. Claude can rewrite it as prose:
Mixing board. Keys while the board has focus: 1 – 8 select channel 1–8 (speaks its strip); ↑ / ↓ fader of the selected channel ±1 dB (Shift: ±3 dB); M mute / unmute the selected channel; S solo / unsolo the selected channel; R read the meters; D describe the selected channel; Space play / stop the mix; A audition the selected channel alone through the room; 0 select the master strip; ? read this key list.
Mixing board
Headphones. Off plays the centre-of-head impulse response to both ears.
A 20:1 compressor at −3 dBFS so a focused clap cannot clip.
Headphones for the two-ear rendering. The trace is seeded (seed 20261002), so the same room and stand give the same impulse response every time; a live re-trace uses 6,000 rays and the Run button uses your chosen quality.