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Gaffer

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Light a studio the way a gaffer does: drag softboxes, strips, octas, bulbs and spots in a plan and a section — with bounce cards, flags, scrims and a seamless sweep — and a live path-traced render shows the photograph: true soft shadows, inverse-square falloff, bounce cards that really bounce. Five classic setups (three-point, Rembrandt, butterfly, high-key, low-key) with teaching captions, per-light stops-vs-key readouts, a solo button, gels and white balance. Vantage's sibling: that one is the camera, this one is the light. Client-side.

Presets

The default answer — key, fill, rim, each with one job. The KEY (softbox, 45° camera-left) models the form; the FILL (big octa by camera-right, about −2 EV) decides how dark the shadows go; the RIM (gridded spot behind) draws a bright edge that separates subject from background. Solo each light to see its single job, then watch the key:fill ratio in the light list.

Lights3/8
  • KEY
  • -2.2 EV
  • -0.9 EV
Cards & scrims0/8
    Subjects2/8
    Paper

    Walls matter: a white studio bounces spill everywhere (soft, low contrast); a black studio kills it. Try low-key with each.

    Frame

    Drag the camera in plan/section; it always looks at the ⌖ focus point. Perspective comes from where it stands — the focal length only crops.

    Plandrag to place · sweep top, camera bottom
    Sectionheights live here · wall left, camera right
    0 spp

    At 1 bounce there is no bounced light at all — cards and walls go dead, shadows go black. 3–4 bounces is studio-real. The image starts grainy and clears as samples accumulate; moving something restarts it.