Architectural Designers
Eco-Architect
Design to Site Forces
Form-finding by site forces (sun, wind, terrain), with testable rules + a Rhino 8 round-trip, in six versions behind one door. V4 shapes the parametric gable; V5 tests any geometry (yours included) against the real site — fetched terrain, EPW sky-matrix radiation, the wind rose, occluded sun; V6 form-finds live, walking V4's own sliders uphill on weighted forces; V7 runs several named APPROACHES at once (sun-first, shelter-first, lean skin, bedded in…) against the same measurements, so you get the designs each one arrives at standing on one piece of ground, the trade-offs between them, every design re-scored under every approach, best-worst-case and least-compromise picks, and a written comparison you can pin up. V8 GROUND TRUTH stands the walker on REAL ground: the studio's five Superfund sites one click away (or a Surveyor survey consumed whole — landform, measured climate, flood zone, NPL identity), the terrain occluding the sun IN THE METRICS, today's climate beside the 2050 shift-only morph, the same design cross-read on all five grounds at once, and every adopted design a recorded step in a written trajectory you can export. Where Proving Ground V2 reads what a ground does to the design you brought, V8 searches for the gable this ground wants — and keeps the argument that got there. V9 PARALLAX turns the cross-read live: one brief, five walkers, five real landforms searching AT ONCE — the consensus panel says where every ground lands the same slider (the site family decided) and where they scatter (you decide), and the on-demand cross-read re-scores every ground's champion on every other ground to name the design you could defend anywhere and the one no ground resents. Every automated version searches inside buildability rules you set — roof clear of the ground, headroom, ridge height, roof covering the walls, walls landing on the plinth, a door that fits. The default face of the Architectural Designer group.
The arc: V4 shapes one gable house against a synthetic ravine. V5 tests any geometry against the real site — fetched terrain, EPW sky-matrix radiation, the full wind rose, occluded sun. V6 turns the arrow around without leaving the family: the same gable, form-found live — weighted site forces walk V4's own sliders (ridge, pitches, overhangs, the south window, orientation) uphill on the V5 scores, so the house you know morphs toward what the site wants. V7 does several at once: a set of named approaches — sun-first, shelter-first, lean skin — search in parallel against the same measurements, so you end up with several defensible designs, the trade-offs between them, and what each one costs the approaches that didn't produce it. V8 stands all of it on real ground: the studio's five Superfund sites one click away (or a Surveyor survey, whole — landform, climate, flood, story), the terrain in the METRICS, today's climate beside the 2050 morph, the same design cross-read on all five grounds, and every adopted design a recorded step in a written trajectory. Same engine, same parameters, same metric keys; the numbers stay comparable.