Architectural Designers
Nine versions, one engine. ARCH 273 uses V7: if an assignment link sent you, you are already on it. They read the same model with the same readout keys — what changes is how you search and how finely each force is broken open, whether the landform shades the sun keys (V2, V5, V6, V7, V9 and V10 do), whether TIME runs (V9 weathers V7’s bench over a hundred years), and how the solver searches (V4 walks one design, V10 breeds a population). Open the menu below for which version has which feature.
Which version does what — all nine, and what each one alone can do
V1 · Bench
Any massing, judged live by the site forces.
The general-purpose bench: author or import a massing, drag the dials, read every metric in the readout, set goals and let the NSGA-II optimizer push the form toward them.
V2 · Grounds
The same engine, standing on one real measured site.
Site-first: the five Superfund sites with their briefs and primary records, the landform in the SCORE, a year of weather (ERA5, a weather model fitted to observations, or a station .epw you drop) driving comfort and the wind rose — and V4's live Tune walker on the bench.
Only here: A live Tune walker on the bench
V3 · Live
A whole field of variants at once, narrowed round by round.
The only version that scores many designs simultaneously and lets you cull them down to one, with the variables pushed past the sliders that declared them.
Only here: Score a whole field of variants at once
V4 · Solver
V7's whole bench with a live solver walking every variable while the forces cycle.
Since 2026-10-05 V4 is V7's bench — every layer, reading, sheet and export, the same component with the same props — DRIVEN by a live walker that moves every variable of the design at once (each slider with a range, bar the on/off switches, plus the building's turn) toward what the forces ask, scored on the same grounded engine the readout reads. Two dials set the speed for every variable at once — the change per step (how far) and steps per second (how often); the force weights cycle slowly from force to force (or approach to approach), and touching any force slider takes them over until the Cycle switch hands them back. It lands with every layer on, on Tar Creek. The Council it used to be — named approaches side by side, cross-scored, with maximin, least-regret and the A-vs-B ledger — is one link away, unchanged.
Only here: Named approaches that argue (cross-score matrix) · A live solver on the full bench — every variable walked as the forces cycle, at a speed you set · A-vs-B ledger as Markdown
V5 · Freehand
One walker, every parameter of the search yours — read with V7's readings, on real ground.
The only version where you author the SEARCH itself — per-gene bounds, pinned genes, weighted and direction-flipped forces, and new forces built from any metric in the catalog. Since 2026-09-21 the walked design is read by the same chain V7 runs (verdicts, the nine force sheets, the readout), stands on the studio grounds or a Surveyor survey, the walker climbs the grounded score the readout prints, and a scrubber rewinds through every design the walk stood on.
Only here: Author the search itself — genes, bounds, forces
V6 · Site forces
Every site force broken open, on real ground, across the whole year.
The full-service bench: sun per opening, air as a mechanism, mass by material, view from every standing point — plus the whole year from a weather file (monthly gain, the sun calendar, the climate strip), the ground read as a force (slope, cut and fill, where the water runs), V1's energy lens, the readout, goals with Improve, and studies plotted on a 36″ sheet.
Only here: Plot the saved studies on a 36″ sheet
V7 · Four rectangles — you are here
The game with its fourth rectangle — the focus — and the readings taken from it.
V6's whole bench, opened on the 4 Rectangles jig: Rect D is a table or a seating pit cut into the plinth, chained to a point in the room, and here (and in V4, which drives this same bench) the sun on the focus, the mass it adds or takes, and the view FROM THE SEAT are read out and drawn beside the four rectangles in plan. One switch is V7's too (and V4's, on the same bench): Air → The drawn air follows can move the air drawn in the model to the Date + time bar's day and hour — the weather year's outside air and wind, the room at ASHRAE 55's comfort temperature — so January draws a strong stack and a hot afternoon runs it backwards. It opens on the dials, and the scores keep the dials either way. And two layers are V7's (and V4's): WATER (where a storm's rain runs off the roof and stands on the ground) and DAYLIGHT (the daylight factor on the floor under an overcast sky).
V9 · Century
V7's bench weathered over a hundred years — decay, mould, rust, frost, soil loss, year by year.
The only version that runs TIME: V7's whole bench with one more layer, CENTURY, that takes the weather year hour by hour at every face of the model — driving rain through the overhangs, wet hours, freeze–thaw at the surface, sun dose — and runs the published mechanisms year by year for the materials you pick (paint and stain life, the VTT mould index, Scheffer's decay hazard, Tuutti's carbonation, ISO 9224's corrosion, Lipfert's stone recession, frost spalling, biological growth, a roofing's service life) and RUSLE soil loss on the ground with the eaves' drip line. A year scrubber paints the skin and the ground at any year to 120 and lowers the landform by what it lost; a ledger says what fails where and when, under a maintenance regime, an atmosphere class and a climate held or warmed along the Hundred-Year View's pathway. Every number is a screening estimate on a simple model and says so.
Only here: The CENTURY layer — the skin and the ground weathered year by year, with the ledger of what fails when · Materials for the walls, the roof, the plinth and the trim — each weathered by its own published rates · The climate warmed along the Hundred-Year View's pathway, year by year · Soil loss on the ground (RUSLE) and the landform lowered by it — the eaves' drip line included
V10 · Genetic
V7's whole bench with a genetic algorithm breeding every variable, every knob of the search yours.
The only version with a real GENETIC ALGORITHM: a population of designs over every variable the program has (each slider with a range bar the on/off switches, plus the building's turn), scored on the same grounded engine V4's walker climbs, then selected by tournament, crossed (blend, uniform or SBX) and mutated, the elite carried over and immigrants drawn fresh — population, every rate and size, the seed, the speed (or flat out), stop-after and step-one-design / step-one-generation all on the page. The bench shows the run live, slid from design to design — the best of each generation, the best so far, or every design as it is scored — while the search runs in its own worker at its own speed. Every generation is kept (scrub to any one's best), the last generation is listed, the force weights re-score the whole run without rebuilding anything, and ★ Pick keeps any design in a GALLERY of small hidden-line pictures, to show again or breed a new population from. It lands with every layer on, on Tar Creek.
Only here: A GENETIC ALGORITHM on the full bench — a population bred and selected, every knob of the search on the page · Every generation kept — scrub to any one's best, list the last, breed again from any design · A GALLERY of picked designs — each a small hidden-line picture, to show again or breed from
| Capability | V1 | V2 | V3 | V4 | V5 | V6 | V7 | V9 | V10 |
|---|---|---|---|---|---|---|---|---|---|
| Model | |||||||||
| Author a massing from a program (sliders) | Author a massing from a program (sliders): in V1 | Author a massing from a program (sliders): in V2 | Author a massing from a program (sliders): in V3 | Author a massing from a program (sliders): in V4 | Author a massing from a program (sliders): in V5 | Author a massing from a program (sliders): in V6 | Author a massing from a program (sliders): in V7 | Author a massing from a program (sliders): in V9 | Author a massing from a program (sliders): in V10 |
| The FOURTH RECTANGLE — a focus table, or a seating pit cut into the plinth, chained to a point in the roomThe 4 Rectangles jig is the landing state in every version; V7 reads from it, and V5 reads from it whenever the walked starter is the jig (its default). | The FOURTH RECTANGLE — a focus table, or a seating pit cut into the plinth, chained to a point in the room: not in V1 | The FOURTH RECTANGLE — a focus table, or a seating pit cut into the plinth, chained to a point in the room: not in V2 | The FOURTH RECTANGLE — a focus table, or a seating pit cut into the plinth, chained to a point in the room: not in V3 | The FOURTH RECTANGLE — a focus table, or a seating pit cut into the plinth, chained to a point in the room: in V4 | The FOURTH RECTANGLE — a focus table, or a seating pit cut into the plinth, chained to a point in the room: in V5 | The FOURTH RECTANGLE — a focus table, or a seating pit cut into the plinth, chained to a point in the room: not in V6 | The FOURTH RECTANGLE — a focus table, or a seating pit cut into the plinth, chained to a point in the room: in V7 | The FOURTH RECTANGLE — a focus table, or a seating pit cut into the plinth, chained to a point in the room: in V9 | The FOURTH RECTANGLE — a focus table, or a seating pit cut into the plinth, chained to a point in the room: in V10 |
| Edit the program in place, with a RhinoPython twin | Edit the program in place, with a RhinoPython twin: in V1 | Edit the program in place, with a RhinoPython twin: in V2 | Edit the program in place, with a RhinoPython twin: not in V3 | Edit the program in place, with a RhinoPython twin: in V4 | Edit the program in place, with a RhinoPython twin: not in V5 | Edit the program in place, with a RhinoPython twin: in V6 | Edit the program in place, with a RhinoPython twin: in V7 | Edit the program in place, with a RhinoPython twin: in V9 | Edit the program in place, with a RhinoPython twin: in V10 |
| Describe the massing to Claude — new · edit · askOff in V7 for now (John, 2026-09-14) — authoring a new program would replace the 4 Rectangles jig V7 exists to teach. The drawer itself is untouched; V7 passes describe={false}. | Describe the massing to Claude — new · edit · ask: in V1 | Describe the massing to Claude — new · edit · ask: not in V2 | Describe the massing to Claude — new · edit · ask: not in V3 | Describe the massing to Claude — new · edit · ask: not in V4 | Describe the massing to Claude — new · edit · ask: not in V5 | Describe the massing to Claude — new · edit · ask: in V6 | Describe the massing to Claude — new · edit · ask: not in V7 | Describe the massing to Claude — new · edit · ask: not in V9 | Describe the massing to Claude — new · edit · ask: not in V10 |
| Import a Rhino .3dm / .obj modelWith the layer → role table and the honest import report in all three. | Import a Rhino .3dm / .obj model: in V1 | Import a Rhino .3dm / .obj model: in V2 | Import a Rhino .3dm / .obj model: not in V3 | Import a Rhino .3dm / .obj model: in V4 | Import a Rhino .3dm / .obj model: not in V5 | Import a Rhino .3dm / .obj model: in V6 | Import a Rhino .3dm / .obj model: in V7 | Import a Rhino .3dm / .obj model: in V9 | Import a Rhino .3dm / .obj model: in V10 |
| Take a hand-off from Conjure / Toolsmith / Eco-Architect | Take a hand-off from Conjure / Toolsmith / Eco-Architect: in V1 | Take a hand-off from Conjure / Toolsmith / Eco-Architect: in V2 | Take a hand-off from Conjure / Toolsmith / Eco-Architect: in V3 | Take a hand-off from Conjure / Toolsmith / Eco-Architect: in V4 | Take a hand-off from Conjure / Toolsmith / Eco-Architect: in V5 | Take a hand-off from Conjure / Toolsmith / Eco-Architect: in V6 | Take a hand-off from Conjure / Toolsmith / Eco-Architect: in V7 | Take a hand-off from Conjure / Toolsmith / Eco-Architect: in V9 | Take a hand-off from Conjure / Toolsmith / Eco-Architect: in V10 |
| The five studio grounds, one press each — and Relief's two shift sliders across the siteA press resets the LOCATION (latitude, longitude) and fetches a YEAR OF WEATHER at that anchor — 2023 from ERA5, a weather model fitted to observations on a ~15-mile (25 km) grid, not a station's measurements: the wind rose, the two season days, the day–night swing, the beam sun. The sliders walk the coordinate up to a mile each way from the anchor; the landform and the sun's latitude are re-read where you put it, the weather is not (a mile is well inside one ERA5 cell). V1, V2, V4, V5, V6 and V7 also fetch the LANDFORM; V3 and V4's classic Council are flat-bench and say so. | The five studio grounds, one press each — and Relief's two shift sliders across the site: in V1 | The five studio grounds, one press each — and Relief's two shift sliders across the site: in V2 | The five studio grounds, one press each — and Relief's two shift sliders across the site: in V3 | The five studio grounds, one press each — and Relief's two shift sliders across the site: in V4 | The five studio grounds, one press each — and Relief's two shift sliders across the site: in V5 | The five studio grounds, one press each — and Relief's two shift sliders across the site: in V6 | The five studio grounds, one press each — and Relief's two shift sliders across the site: in V7 | The five studio grounds, one press each — and Relief's two shift sliders across the site: in V9 | The five studio grounds, one press each — and Relief's two shift sliders across the site: in V10 |
| Stand the design on real measured terrainThe landform is in the SCORE in all five — every sun-based number, the energy balance included, ray-tests the ground around the building — and in V4 and V5 it is in the walker's own objective, not only the readout. V4, V5, V6 and V7 also read the ground as a FORCE — slope, cut and fill, where the water runs. | Stand the design on real measured terrain: not in V1 | Stand the design on real measured terrain: in V2 | Stand the design on real measured terrain: not in V3 | Stand the design on real measured terrain: in V4 | Stand the design on real measured terrain: in V5 | Stand the design on real measured terrain: in V6 | Stand the design on real measured terrain: in V7 | Stand the design on real measured terrain: in V9 | Stand the design on real measured terrain: in V10 |
| Seat the massing on the landform and cast the solar layers on itV1 fetches and SEATS the ground — it shades the ground grid, the skin field, the floor light and the path tracer — but V1's readout stays the bench read, terrain-free, exactly as it is for a Surveyor-piped surface. For the landform IN the numbers, that is the row above. | Seat the massing on the landform and cast the solar layers on it: in V1 | Seat the massing on the landform and cast the solar layers on it: in V2 | Seat the massing on the landform and cast the solar layers on it: not in V3 | Seat the massing on the landform and cast the solar layers on it: in V4 | Seat the massing on the landform and cast the solar layers on it: not in V5 | Seat the massing on the landform and cast the solar layers on it: in V6 | Seat the massing on the landform and cast the solar layers on it: in V7 | Seat the massing on the landform and cast the solar layers on it: in V9 | Seat the massing on the landform and cast the solar layers on it: in V10 |
| 3-D viewport with the shared view layersV6 stacks them (shaded base + solar + rendered + pen, overlaid); V1–V5 switch between them. | 3-D viewport with the shared view layers: in V1 | 3-D viewport with the shared view layers: in V2 | 3-D viewport with the shared view layers: in V3 | 3-D viewport with the shared view layers: in V4 | 3-D viewport with the shared view layers: in V5 | 3-D viewport with the shared view layers: in V6 | 3-D viewport with the shared view layers: in V7 | 3-D viewport with the shared view layers: in V9 | 3-D viewport with the shared view layers: in V10 |
| Path-traced Rendered view | Path-traced Rendered view: in V1 | Path-traced Rendered view: in V2 | Path-traced Rendered view: not in V3 | Path-traced Rendered view: in V4 | Path-traced Rendered view: not in V5 | Path-traced Rendered view: in V6 | Path-traced Rendered view: in V7 | Path-traced Rendered view: in V9 | Path-traced Rendered view: in V10 |
| Section scrubber | Section scrubber: in V1 | Section scrubber: in V2 | Section scrubber: not in V3 | Section scrubber: in V4 | Section scrubber: not in V5 | Section scrubber: in V6 | Section scrubber: in V7 | Section scrubber: in V9 | Section scrubber: in V10 |
| The readings drawn IN the model — wind, view and sun arrows, openings by role, water on the ground | The readings drawn IN the model — wind, view and sun arrows, openings by role, water on the ground: not in V1 | The readings drawn IN the model — wind, view and sun arrows, openings by role, water on the ground: not in V2 | The readings drawn IN the model — wind, view and sun arrows, openings by role, water on the ground: not in V3 | The readings drawn IN the model — wind, view and sun arrows, openings by role, water on the ground: in V4 | The readings drawn IN the model — wind, view and sun arrows, openings by role, water on the ground: not in V5 | The readings drawn IN the model — wind, view and sun arrows, openings by role, water on the ground: in V6 | The readings drawn IN the model — wind, view and sun arrows, openings by role, water on the ground: in V7 | The readings drawn IN the model — wind, view and sun arrows, openings by role, water on the ground: in V9 | The readings drawn IN the model — wind, view and sun arrows, openings by role, water on the ground: in V10 |
| Materials for the walls, the roof, the plinth and the trim — each weathered by its own published ratesThirty-one materials with their sources: painted, stained, bare, durable and charred wood, mass timber; face and soft brick, limestone, granite, thin marble veneer, block, render, rammed earth (plain and stabilised); cast and precast concrete; galvanized, coil-coated, weathering steel, copper, zinc, aluminium; vinyl siding and polycarbonate panel; shingle, membrane, tile, slate, shakes, a green roof. A Finish tone (as listed · light · dark) sets the colour of the tintable finishes — paint, stain, coil and powder coats, vinyl — and so how hot they run. Under a maintenance regime (maintained · sporadic · abandoned) and an ISO 9223 atmosphere (rural to marine). | Materials for the walls, the roof, the plinth and the trim — each weathered by its own published rates: not in V1 | Materials for the walls, the roof, the plinth and the trim — each weathered by its own published rates: not in V2 | Materials for the walls, the roof, the plinth and the trim — each weathered by its own published rates: not in V3 | Materials for the walls, the roof, the plinth and the trim — each weathered by its own published rates: not in V4 | Materials for the walls, the roof, the plinth and the trim — each weathered by its own published rates: not in V5 | Materials for the walls, the roof, the plinth and the trim — each weathered by its own published rates: not in V6 | Materials for the walls, the roof, the plinth and the trim — each weathered by its own published rates: not in V7 | Materials for the walls, the roof, the plinth and the trim — each weathered by its own published rates: only in V9 | Materials for the walls, the roof, the plinth and the trim — each weathered by its own published rates: not in V10 |
| Read | |||||||||
| Sun on the focus, the mass it adds or takes, and the view FROM THE SEATSeated eye ≈ 3′-11″ above the pit floor or the slab; the sun patch is CALCULATED on the focus's own plane — every cell in a window's patch casts a ray against the massing and the loaded ground, so the pit's own rim, the walls and the roof count. A calculation on your model, not a measurement. | Sun on the focus, the mass it adds or takes, and the view FROM THE SEAT: not in V1 | Sun on the focus, the mass it adds or takes, and the view FROM THE SEAT: not in V2 | Sun on the focus, the mass it adds or takes, and the view FROM THE SEAT: not in V3 | Sun on the focus, the mass it adds or takes, and the view FROM THE SEAT: in V4 | Sun on the focus, the mass it adds or takes, and the view FROM THE SEAT: in V5 | Sun on the focus, the mass it adds or takes, and the view FROM THE SEAT: not in V6 | Sun on the focus, the mass it adds or takes, and the view FROM THE SEAT: in V7 | Sun on the focus, the mass it adds or takes, and the view FROM THE SEAT: in V9 | Sun on the focus, the mass it adds or takes, and the view FROM THE SEAT: in V10 |
| What each reading is fit for — design simulation, or a clientNine forces and the focus: how far to trust each number (Standard method · Screening estimate · Classroom proxy), what it is good for as it stands, what it leaves out, the professional tool that supplies the real number, and when to switch to it. The same tier-first line rides on every verdict card in V4, V5, V6 and V7. | What each reading is fit for — design simulation, or a client: not in V1 | What each reading is fit for — design simulation, or a client: not in V2 | What each reading is fit for — design simulation, or a client: not in V3 | What each reading is fit for — design simulation, or a client: in V4 | What each reading is fit for — design simulation, or a client: in V5 | What each reading is fit for — design simulation, or a client: not in V6 | What each reading is fit for — design simulation, or a client: in V7 | What each reading is fit for — design simulation, or a client: in V9 | What each reading is fit for — design simulation, or a client: in V10 |
| The full readout, liveEvery metric in the catalog, each with its method, its inputs and how far to trust it. V3 reads the KPIs you picked; V4's classic Council reads each approach's force terms. The five sun-on-opening keys are ray-tested against the massing and the loaded ground in V2, V4, V5, V6 and V7 (and against the massing in V1 once a weather file is loaded); V1 without one reads them unshaded, so the same design reads more sun there. | The full readout, live: in V1 | The full readout, live: in V2 | The full readout, live: not in V3 | The full readout, live: in V4 | The full readout, live: in V5 | The full readout, live: in V6 | The full readout, live: in V7 | The full readout, live: in V9 | The full readout, live: in V10 |
| Every number names its own method | Every number names its own method: in V1 | Every number names its own method: in V2 | Every number names its own method: in V3 | Every number names its own method: in V4 | Every number names its own method: in V5 | Every number names its own method: in V6 | Every number names its own method: in V7 | Every number names its own method: in V9 | Every number names its own method: in V10 |
| The energy balance — a typical winter day, the summer float, the mass's dampingA steady one-room balance on the season's AVERAGE day, not the colder design day equipment is sized for — a classroom proxy that ranks moves. | The energy balance — a typical winter day, the summer float, the mass's damping: in V1 | The energy balance — a typical winter day, the summer float, the mass's damping: in V2 | The energy balance — a typical winter day, the summer float, the mass's damping: not in V3 | The energy balance — a typical winter day, the summer float, the mass's damping: in V4 | The energy balance — a typical winter day, the summer float, the mass's damping: in V5 | The energy balance — a typical winter day, the summer float, the mass's damping: in V6 | The energy balance — a typical winter day, the summer float, the mass's damping: in V7 | The energy balance — a typical winter day, the summer float, the mass's damping: in V9 | The energy balance — a typical winter day, the summer float, the mass's damping: in V10 |
| Solar gain broken out PER OPENINGV1–V3 (and V4's classic Council) report one aggregate winter/summer figure for the whole building. | Solar gain broken out PER OPENING: not in V1 | Solar gain broken out PER OPENING: not in V2 | Solar gain broken out PER OPENING: not in V3 | Solar gain broken out PER OPENING: in V4 | Solar gain broken out PER OPENING: in V5 | Solar gain broken out PER OPENING: in V6 | Solar gain broken out PER OPENING: in V7 | Solar gain broken out PER OPENING: in V9 | Solar gain broken out PER OPENING: in V10 |
| Ventilation mechanism named opening by openingWhich is an inlet, which an outlet, windward vs leeward, and why a dead mechanism is dead. | Ventilation mechanism named opening by opening: not in V1 | Ventilation mechanism named opening by opening: not in V2 | Ventilation mechanism named opening by opening: not in V3 | Ventilation mechanism named opening by opening: in V4 | Ventilation mechanism named opening by opening: in V5 | Ventilation mechanism named opening by opening: in V6 | Ventilation mechanism named opening by opening: in V7 | Ventilation mechanism named opening by opening: in V9 | Ventilation mechanism named opening by opening: in V10 |
| The drawn air follows the date and hour — the weather year's wind, outside air and roomA switch in the Air group (The drawn air follows), off to start: V7 lands on the dials. The drawing, its readout and its key only: every score, the Air card and the verdicts keep the design wind and ΔT dials. With no weather year, the outside air is a placeholder curve through the Winter and Summer dials and the wind stays on the dials. | The drawn air follows the date and hour — the weather year's wind, outside air and room: not in V1 | The drawn air follows the date and hour — the weather year's wind, outside air and room: not in V2 | The drawn air follows the date and hour — the weather year's wind, outside air and room: not in V3 | The drawn air follows the date and hour — the weather year's wind, outside air and room: in V4 | The drawn air follows the date and hour — the weather year's wind, outside air and room: not in V5 | The drawn air follows the date and hour — the weather year's wind, outside air and room: not in V6 | The drawn air follows the date and hour — the weather year's wind, outside air and room: in V7 | The drawn air follows the date and hour — the weather year's wind, outside air and room: in V9 | The drawn air follows the date and hour — the weather year's wind, outside air and room: in V10 |
| Wind rose across all 16 directions | Wind rose across all 16 directions: not in V1 | Wind rose across all 16 directions: not in V2 | Wind rose across all 16 directions: not in V3 | Wind rose across all 16 directions: in V4 | Wind rose across all 16 directions: in V5 | Wind rose across all 16 directions: in V6 | Wind rose across all 16 directions: in V7 | Wind rose across all 16 directions: in V9 | Wind rose across all 16 directions: in V10 |
| The air DRAWN in the model — the wind round the building and the air through the room, as moving lines and a speed planeThe Air layer (View layers → Air), off until switched on. Three ways to see the air, each saying what it is. Draughts' 3-D potential flow draws the PATH the air takes — where each inlet's air leaves, the breeze across the floor and at the focus — fed either by the Air sheet's BS 5925 flows or by EnergyPlus's one-zone airflow-network method (Flows); it has no jets and no wakes. And, on request, a coarse lattice Boltzmann CFD (Solver → CFD, Run CFD) finds its own flows, the jets and eddies, and the age of the room's air — wind only (no warm air rising), on flat ground. The readout sets the totals side by side. V5 is not given it (its walker moves the model every step, and its scene is its own). | The air DRAWN in the model — the wind round the building and the air through the room, as moving lines and a speed plane: not in V1 | The air DRAWN in the model — the wind round the building and the air through the room, as moving lines and a speed plane: not in V2 | The air DRAWN in the model — the wind round the building and the air through the room, as moving lines and a speed plane: not in V3 | The air DRAWN in the model — the wind round the building and the air through the room, as moving lines and a speed plane: in V4 | The air DRAWN in the model — the wind round the building and the air through the room, as moving lines and a speed plane: not in V5 | The air DRAWN in the model — the wind round the building and the air through the room, as moving lines and a speed plane: in V6 | The air DRAWN in the model — the wind round the building and the air through the room, as moving lines and a speed plane: in V7 | The air DRAWN in the model — the wind round the building and the air through the room, as moving lines and a speed plane: in V9 | The air DRAWN in the model — the wind round the building and the air through the room, as moving lines and a speed plane: in V10 |
| Thermal mass by real material physicsDiurnal penetration depth from seven cited materials. Elsewhere mass is one stylised ratio. | Thermal mass by real material physics: not in V1 | Thermal mass by real material physics: not in V2 | Thermal mass by real material physics: not in V3 | Thermal mass by real material physics: in V4 | Thermal mass by real material physics: in V5 | Thermal mass by real material physics: in V6 | Thermal mass by real material physics: in V7 | Thermal mass by real material physics: in V9 | Thermal mass by real material physics: in V10 |
| View sampled across the whole floorV1–V3 (and V4's classic Council) measure the view from the plan centre only, so they cannot report how much of the floor shares it. | View sampled across the whole floor: not in V1 | View sampled across the whole floor: not in V2 | View sampled across the whole floor: not in V3 | View sampled across the whole floor: in V4 | View sampled across the whole floor: in V5 | View sampled across the whole floor: in V6 | View sampled across the whole floor: in V7 | View sampled across the whole floor: in V9 | View sampled across the whole floor: in V10 |
| Weather file (.epw) drives the numbersA dropped .epw, or the ERA5 year a studio site, a searched place or a saved coordinate fetches (a weather model fitted to observations, not a measurement). In V5 the file's keys — radiation, the wind rose, passive comfort — are in the walker's own score and on the Build-a-force menu. | Weather file (.epw) drives the numbers: in V1 | Weather file (.epw) drives the numbers: in V2 | Weather file (.epw) drives the numbers: not in V3 | Weather file (.epw) drives the numbers: in V4 | Weather file (.epw) drives the numbers: in V5 | Weather file (.epw) drives the numbers: in V6 | Weather file (.epw) drives the numbers: in V7 | Weather file (.epw) drives the numbers: in V9 | Weather file (.epw) drives the numbers: in V10 |
| The whole year on the glazing — month by month, by orientationkWh/m² from the file's own sky, with the shading curve across the year — the overhang study as a curve, not two seasons. | The whole year on the glazing — month by month, by orientation: not in V1 | The whole year on the glazing — month by month, by orientation: not in V2 | The whole year on the glazing — month by month, by orientation: not in V3 | The whole year on the glazing — month by month, by orientation: in V4 | The whole year on the glazing — month by month, by orientation: in V5 | The whole year on the glazing — month by month, by orientation: in V6 | The whole year on the glazing — month by month, by orientation: in V7 | The whole year on the glazing — month by month, by orientation: in V9 | The whole year on the glazing — month by month, by orientation: in V10 |
| The sun calendar at any openingEvery day of the year across, every half hour down: night, shaded, or in the sun. Needs no weather file — it is geometry. | The sun calendar at any opening: not in V1 | The sun calendar at any opening: not in V2 | The sun calendar at any opening: not in V3 | The sun calendar at any opening: in V4 | The sun calendar at any opening: in V5 | The sun calendar at any opening: in V6 | The sun calendar at any opening: in V7 | The sun calendar at any opening: in V9 | The sun calendar at any opening: in V10 |
| The climate strip — hours cold, comfortable, hot; degree-days | The climate strip — hours cold, comfortable, hot; degree-days: not in V1 | The climate strip — hours cold, comfortable, hot; degree-days: not in V2 | The climate strip — hours cold, comfortable, hot; degree-days: not in V3 | The climate strip — hours cold, comfortable, hot; degree-days: in V4 | The climate strip — hours cold, comfortable, hot; degree-days: in V5 | The climate strip — hours cold, comfortable, hot; degree-days: in V6 | The climate strip — hours cold, comfortable, hot; degree-days: in V7 | The climate strip — hours cold, comfortable, hot; degree-days: in V9 | The climate strip — hours cold, comfortable, hot; degree-days: in V10 |
| The ground as a force — slope, cut & fill, where the water runsUnder the footprint, on the measured ground: slope and the way it faces (Horn's method, as GIS software uses), a level pad's cut and fill (the Grade tool's engine), and where water drains and stands (the Swale tool's D8 flow). Screening detail, one height about every 26 ft (8 m). | The ground as a force — slope, cut & fill, where the water runs: not in V1 | The ground as a force — slope, cut & fill, where the water runs: not in V2 | The ground as a force — slope, cut & fill, where the water runs: not in V3 | The ground as a force — slope, cut & fill, where the water runs: in V4 | The ground as a force — slope, cut & fill, where the water runs: in V5 | The ground as a force — slope, cut & fill, where the water runs: in V6 | The ground as a force — slope, cut & fill, where the water runs: in V7 | The ground as a force — slope, cut & fill, where the water runs: in V9 | The ground as a force — slope, cut & fill, where the water runs: in V10 |
| A verdict per force, warnings first — with why, a move, the lines it is graded on, and the method▲ warning: this force is working against the design, look here first · ● note: worth a look · ✓ good: working, on this tool's stated method. Verdicts rank design moves on stated hand methods; they do not certify performance. Each card names the lines it is graded on and who set them. Each card is a door to its drawing; 'read the sun' speaks it. | A verdict per force, warnings first — with why, a move, the lines it is graded on, and the method: not in V1 | A verdict per force, warnings first — with why, a move, the lines it is graded on, and the method: not in V2 | A verdict per force, warnings first — with why, a move, the lines it is graded on, and the method: not in V3 | A verdict per force, warnings first — with why, a move, the lines it is graded on, and the method: in V4 | A verdict per force, warnings first — with why, a move, the lines it is graded on, and the method: in V5 | A verdict per force, warnings first — with why, a move, the lines it is graded on, and the method: in V6 | A verdict per force, warnings first — with why, a move, the lines it is graded on, and the method: in V7 | A verdict per force, warnings first — with why, a move, the lines it is graded on, and the method: in V9 | A verdict per force, warnings first — with why, a move, the lines it is graded on, and the method: in V10 |
| What just changed — the ledger of the last move, spoken onceAgainst the last move or a marked baseline; V6 and V7 also against a saved study. | What just changed — the ledger of the last move, spoken once: not in V1 | What just changed — the ledger of the last move, spoken once: not in V2 | What just changed — the ledger of the last move, spoken once: not in V3 | What just changed — the ledger of the last move, spoken once: in V4 | What just changed — the ledger of the last move, spoken once: in V5 | What just changed — the ledger of the last move, spoken once: in V6 | What just changed — the ledger of the last move, spoken once: in V7 | What just changed — the ledger of the last move, spoken once: in V9 | What just changed — the ledger of the last move, spoken once: in V10 |
| The Water layer — where a storm's rain runs, stands and is shed off the roofsSwale's hydrology on the bench's ground: TR-55 runoff surface by surface for a chosen storm and soil, the roof shedding at its drip line, the plinth and walls as kerbs, hollows that fill before they spill, and a swale sized by the Rational method and Manning. A layer in the Viewport display box; the storm and the soil are in the Water box under the model. | The Water layer — where a storm's rain runs, stands and is shed off the roofs: not in V1 | The Water layer — where a storm's rain runs, stands and is shed off the roofs: not in V2 | The Water layer — where a storm's rain runs, stands and is shed off the roofs: not in V3 | The Water layer — where a storm's rain runs, stands and is shed off the roofs: in V4 | The Water layer — where a storm's rain runs, stands and is shed off the roofs: not in V5 | The Water layer — where a storm's rain runs, stands and is shed off the roofs: not in V6 | The Water layer — where a storm's rain runs, stands and is shed off the roofs: in V7 | The Water layer — where a storm's rain runs, stands and is shed off the roofs: in V9 | The Water layer — where a storm's rain runs, stands and is shed off the roofs: in V10 |
| The Daylight layer — the daylight factor on the floor under an overcast skyEvery 2 ft square of the floor at a 30 in desk height, traced through Daylighter's 145 sky patches past the model and the ground, under the CIE overcast sky — so no weather file, date or north is needed. Breaks at 2 % (adequately daylit) and 5 % (well daylit). The daylight FACTOR only: no annual sDA / ASE / UDI and no glare — that is Daylighter's job. | The Daylight layer — the daylight factor on the floor under an overcast sky: not in V1 | The Daylight layer — the daylight factor on the floor under an overcast sky: not in V2 | The Daylight layer — the daylight factor on the floor under an overcast sky: not in V3 | The Daylight layer — the daylight factor on the floor under an overcast sky: in V4 | The Daylight layer — the daylight factor on the floor under an overcast sky: not in V5 | The Daylight layer — the daylight factor on the floor under an overcast sky: not in V6 | The Daylight layer — the daylight factor on the floor under an overcast sky: in V7 | The Daylight layer — the daylight factor on the floor under an overcast sky: in V9 | The Daylight layer — the daylight factor on the floor under an overcast sky: in V10 |
| Plan shadow ranges on the three season daysThe classic study, over the contours and the footprint when a ground is loaded. | Plan shadow ranges on the three season days: not in V1 | Plan shadow ranges on the three season days: not in V2 | Plan shadow ranges on the three season days: not in V3 | Plan shadow ranges on the three season days: in V4 | Plan shadow ranges on the three season days: in V5 | Plan shadow ranges on the three season days: in V6 | Plan shadow ranges on the three season days: in V7 | Plan shadow ranges on the three season days: in V9 | Plan shadow ranges on the three season days: in V10 |
| The sun-path dial with the opening's shading maskPainted from the same calendar — where in the sky this opening is shaded, and when. | The sun-path dial with the opening's shading mask: not in V1 | The sun-path dial with the opening's shading mask: not in V2 | The sun-path dial with the opening's shading mask: not in V3 | The sun-path dial with the opening's shading mask: in V4 | The sun-path dial with the opening's shading mask: in V5 | The sun-path dial with the opening's shading mask: in V6 | The sun-path dial with the opening's shading mask: in V7 | The sun-path dial with the opening's shading mask: in V9 | The sun-path dial with the opening's shading mask: in V10 |
| A drawn site section along the fall line — ground, pad, cut and fill | A drawn site section along the fall line — ground, pad, cut and fill: not in V1 | A drawn site section along the fall line — ground, pad, cut and fill: not in V2 | A drawn site section along the fall line — ground, pad, cut and fill: not in V3 | A drawn site section along the fall line — ground, pad, cut and fill: in V4 | A drawn site section along the fall line — ground, pad, cut and fill: in V5 | A drawn site section along the fall line — ground, pad, cut and fill: in V6 | A drawn site section along the fall line — ground, pad, cut and fill: in V7 | A drawn site section along the fall line — ground, pad, cut and fill: in V9 | A drawn site section along the fall line — ground, pad, cut and fill: in V10 |
| The climate's passive-strategy mix, beside this design's passive share | The climate's passive-strategy mix, beside this design's passive share: not in V1 | The climate's passive-strategy mix, beside this design's passive share: not in V2 | The climate's passive-strategy mix, beside this design's passive share: not in V3 | The climate's passive-strategy mix, beside this design's passive share: in V4 | The climate's passive-strategy mix, beside this design's passive share: in V5 | The climate's passive-strategy mix, beside this design's passive share: in V6 | The climate's passive-strategy mix, beside this design's passive share: in V7 | The climate's passive-strategy mix, beside this design's passive share: in V9 | The climate's passive-strategy mix, beside this design's passive share: in V10 |
| A spoken grammar — read the sun, what changed, show the earth | A spoken grammar — read the sun, what changed, show the earth: not in V1 | A spoken grammar — read the sun, what changed, show the earth: not in V2 | A spoken grammar — read the sun, what changed, show the earth: not in V3 | A spoken grammar — read the sun, what changed, show the earth: in V4 | A spoken grammar — read the sun, what changed, show the earth: in V5 | A spoken grammar — read the sun, what changed, show the earth: in V6 | A spoken grammar — read the sun, what changed, show the earth: in V7 | A spoken grammar — read the sun, what changed, show the earth: in V9 | A spoken grammar — read the sun, what changed, show the earth: in V10 |
| The CENTURY layer — the skin and the ground weathered year by year, with the ledger of what fails whenA year scrubber (0–120) paints every face by the worst LIMIT STATE it has reached (aesthetic · function · safety, after ISO 15686) or by its condition (a ranking aid), driving rain, wet time, freeze–thaw, mould, sun, UV ageing (the ultraviolet weighted by how hot the face runs), the daily swing of its surface temperature, its soiling (dirt laid by the air, washed by the water that runs down it, dark wherever the rain is kept off) and its runoff, corrosion and carbonation, decay, growth or patina, and the ground by soil lost and settled; the ledger lists the year each threshold crosses — the paint failing on the south wall, the zinc gone off the roof, carbonation at the bar, a joint's sealant split, thin marble bowed ½ in, vinyl warped past its softening point, the frost line under the plinth. Salted paving (sidewalks or a road) brings de-icing salt to the foot of the walls: chlorides into the concrete by Life-365's model, salt crystallisation in brick and stone, worse frost, marine-rate rust. With the Spread on, every year carries its range over 30 synthetic centuries (wetter and drier years, harder winters, material constants drawn inside their published ranges — P10 to P90). Screening estimates on a simple model: trust the ORDER of events and the comparison between schemes, not the year. | The CENTURY layer — the skin and the ground weathered year by year, with the ledger of what fails when: not in V1 | The CENTURY layer — the skin and the ground weathered year by year, with the ledger of what fails when: not in V2 | The CENTURY layer — the skin and the ground weathered year by year, with the ledger of what fails when: not in V3 | The CENTURY layer — the skin and the ground weathered year by year, with the ledger of what fails when: not in V4 | The CENTURY layer — the skin and the ground weathered year by year, with the ledger of what fails when: not in V5 | The CENTURY layer — the skin and the ground weathered year by year, with the ledger of what fails when: not in V6 | The CENTURY layer — the skin and the ground weathered year by year, with the ledger of what fails when: not in V7 | The CENTURY layer — the skin and the ground weathered year by year, with the ledger of what fails when: only in V9 | The CENTURY layer — the skin and the ground weathered year by year, with the ledger of what fails when: not in V10 |
| The climate warmed along the Hundred-Year View's pathway, year by yearThe weather year held, or each month warmed by the site's CMIP6 deltas to 2050 and the AR6 SSP5-8.5 ratio after (temperature only; modeled to 2050, extrapolated beyond — the lane's own honesty), or a typed °F per century. Freeze–thaw cycles fall, wet hours rise, the frost line lifts. | The climate warmed along the Hundred-Year View's pathway, year by year: not in V1 | The climate warmed along the Hundred-Year View's pathway, year by year: not in V2 | The climate warmed along the Hundred-Year View's pathway, year by year: not in V3 | The climate warmed along the Hundred-Year View's pathway, year by year: not in V4 | The climate warmed along the Hundred-Year View's pathway, year by year: not in V5 | The climate warmed along the Hundred-Year View's pathway, year by year: not in V6 | The climate warmed along the Hundred-Year View's pathway, year by year: not in V7 | The climate warmed along the Hundred-Year View's pathway, year by year: only in V9 | The climate warmed along the Hundred-Year View's pathway, year by year: not in V10 |
| Soil loss on the ground (RUSLE) and the landform lowered by it — the eaves' drip line includedR from the year's rain, K from the soil picker, LS from Swale's D8 accumulation and Horn's slope, C from the cover and the year (an abandoned ground goes bare → weeds → shrubs → woods); without gutters each eave's strip takes the roof's rain. Sediment settles in the first hollow downstream. Drawn at a stated vertical exaggeration, never silently. Sheet and rill erosion only. | Soil loss on the ground (RUSLE) and the landform lowered by it — the eaves' drip line included: not in V1 | Soil loss on the ground (RUSLE) and the landform lowered by it — the eaves' drip line included: not in V2 | Soil loss on the ground (RUSLE) and the landform lowered by it — the eaves' drip line included: not in V3 | Soil loss on the ground (RUSLE) and the landform lowered by it — the eaves' drip line included: not in V4 | Soil loss on the ground (RUSLE) and the landform lowered by it — the eaves' drip line included: not in V5 | Soil loss on the ground (RUSLE) and the landform lowered by it — the eaves' drip line included: not in V6 | Soil loss on the ground (RUSLE) and the landform lowered by it — the eaves' drip line included: not in V7 | Soil loss on the ground (RUSLE) and the landform lowered by it — the eaves' drip line included: only in V9 | Soil loss on the ground (RUSLE) and the landform lowered by it — the eaves' drip line included: not in V10 |
| Search | |||||||||
| Goals drafted from the forces deck (and brainstormed with Claude) | Goals drafted from the forces deck (and brainstormed with Claude): in V1 | Goals drafted from the forces deck (and brainstormed with Claude): in V2 | Goals drafted from the forces deck (and brainstormed with Claude): not in V3 | Goals drafted from the forces deck (and brainstormed with Claude): in V4 | Goals drafted from the forces deck (and brainstormed with Claude): not in V5 | Goals drafted from the forces deck (and brainstormed with Claude): in V6 | Goals drafted from the forces deck (and brainstormed with Claude): in V7 | Goals drafted from the forces deck (and brainstormed with Claude): in V9 | Goals drafted from the forces deck (and brainstormed with Claude): in V10 |
| NSGA-II optimizer toward stated goals | NSGA-II optimizer toward stated goals: in V1 | NSGA-II optimizer toward stated goals: not in V2 | NSGA-II optimizer toward stated goals: not in V3 | NSGA-II optimizer toward stated goals: in V4 | NSGA-II optimizer toward stated goals: not in V5 | NSGA-II optimizer toward stated goals: in V6 | NSGA-II optimizer toward stated goals: in V7 | NSGA-II optimizer toward stated goals: in V9 | NSGA-II optimizer toward stated goals: in V10 |
| A live Tune walker on the bench | A live Tune walker on the bench: not in V1 | A live Tune walker on the bench: only in V2 | A live Tune walker on the bench: not in V3 | A live Tune walker on the bench: not in V4 | A live Tune walker on the bench: not in V5 | A live Tune walker on the bench: not in V6 | A live Tune walker on the bench: not in V7 | A live Tune walker on the bench: not in V9 | A live Tune walker on the bench: not in V10 |
| Score a whole field of variants at once | Score a whole field of variants at once: not in V1 | Score a whole field of variants at once: not in V2 | Score a whole field of variants at once: only in V3 | Score a whole field of variants at once: not in V4 | Score a whole field of variants at once: not in V5 | Score a whole field of variants at once: not in V6 | Score a whole field of variants at once: not in V7 | Score a whole field of variants at once: not in V9 | Score a whole field of variants at once: not in V10 |
| Named approaches that argue (cross-score matrix)V4's classic Council, one link from the Solver strip (#v4+council), on the flat bench. | Named approaches that argue (cross-score matrix): not in V1 | Named approaches that argue (cross-score matrix): not in V2 | Named approaches that argue (cross-score matrix): not in V3 | Named approaches that argue (cross-score matrix): only in V4 | Named approaches that argue (cross-score matrix): not in V5 | Named approaches that argue (cross-score matrix): not in V6 | Named approaches that argue (cross-score matrix): not in V7 | Named approaches that argue (cross-score matrix): not in V9 | Named approaches that argue (cross-score matrix): not in V10 |
| A live solver on the full bench — every variable walked as the forces cycle, at a speed you setOne walker (SPSA's gradient estimate with a momentum step) over every slider with a range bar the on/off switches, plus the turn, scored on the grounded engine the readout reads. The change-per-step dial moves the hardest-pulled variable that share of its range each step, every other in proportion; the steps-per-second dial sets how often it steps (0.2–8 a second). The force weights hold each station, then crossfade to the next; a force slider takes them over until Cycle forces is pressed again. A bench slider moved by hand is pinned, and the walk carries on from it. | A live solver on the full bench — every variable walked as the forces cycle, at a speed you set: not in V1 | A live solver on the full bench — every variable walked as the forces cycle, at a speed you set: not in V2 | A live solver on the full bench — every variable walked as the forces cycle, at a speed you set: not in V3 | A live solver on the full bench — every variable walked as the forces cycle, at a speed you set: only in V4 | A live solver on the full bench — every variable walked as the forces cycle, at a speed you set: not in V5 | A live solver on the full bench — every variable walked as the forces cycle, at a speed you set: not in V6 | A live solver on the full bench — every variable walked as the forces cycle, at a speed you set: not in V7 | A live solver on the full bench — every variable walked as the forces cycle, at a speed you set: not in V9 | A live solver on the full bench — every variable walked as the forces cycle, at a speed you set: not in V10 |
| Author the search itself — genes, bounds, forces | Author the search itself — genes, bounds, forces: not in V1 | Author the search itself — genes, bounds, forces: not in V2 | Author the search itself — genes, bounds, forces: not in V3 | Author the search itself — genes, bounds, forces: not in V4 | Author the search itself — genes, bounds, forces: only in V5 | Author the search itself — genes, bounds, forces: not in V6 | Author the search itself — genes, bounds, forces: not in V7 | Author the search itself — genes, bounds, forces: not in V9 | Author the search itself — genes, bounds, forces: not in V10 |
| A GENETIC ALGORITHM on the full bench — a population bred and selected, every knob of the search on the pageGeneration 0 is the design plus a scatter round it; each generation is scored on the grounded engine, then tournament selection, crossover (blend BLX-α, uniform or SBX), Gaussian mutation, elitism and immigrants make the next. Population, tournament size, elite, crossover kind and chance, α / η, mutation chance and size, immigrants, first-generation spread and the seed are all dials; the speed is designs scored per second (or flat out), with stop-after-a-generation and step one design or one generation. The bench follows the best of each generation, the best so far, or every design as it is scored, slid from one to the next; the search runs in its own worker apart from the drawing. One seeded generator: the same seed, settings and start give the same run. | A GENETIC ALGORITHM on the full bench — a population bred and selected, every knob of the search on the page: not in V1 | A GENETIC ALGORITHM on the full bench — a population bred and selected, every knob of the search on the page: not in V2 | A GENETIC ALGORITHM on the full bench — a population bred and selected, every knob of the search on the page: not in V3 | A GENETIC ALGORITHM on the full bench — a population bred and selected, every knob of the search on the page: not in V4 | A GENETIC ALGORITHM on the full bench — a population bred and selected, every knob of the search on the page: not in V5 | A GENETIC ALGORITHM on the full bench — a population bred and selected, every knob of the search on the page: not in V6 | A GENETIC ALGORITHM on the full bench — a population bred and selected, every knob of the search on the page: not in V7 | A GENETIC ALGORITHM on the full bench — a population bred and selected, every knob of the search on the page: not in V9 | A GENETIC ALGORITHM on the full bench — a population bred and selected, every knob of the search on the page: only in V10 |
| Every generation kept — scrub to any one's best, list the last, breed again from any designEach finished generation keeps its best design and its best, mean and worst score and its spread, drawn as a chart; the bench can show any generation's best while the run carries on behind it. Breed from starts a new generation 0 round a design — from the list, a past generation or the gallery — and the chart marks the branch. A change of force weights re-scores every design the run still holds from its stored reading, without rebuilding. | Every generation kept — scrub to any one's best, list the last, breed again from any design: not in V1 | Every generation kept — scrub to any one's best, list the last, breed again from any design: not in V2 | Every generation kept — scrub to any one's best, list the last, breed again from any design: not in V3 | Every generation kept — scrub to any one's best, list the last, breed again from any design: not in V4 | Every generation kept — scrub to any one's best, list the last, breed again from any design: not in V5 | Every generation kept — scrub to any one's best, list the last, breed again from any design: not in V6 | Every generation kept — scrub to any one's best, list the last, breed again from any design: not in V7 | Every generation kept — scrub to any one's best, list the last, breed again from any design: not in V9 | Every generation kept — scrub to any one's best, list the last, breed again from any design: only in V10 |
| Rewind the walk — a scrubber through every design it stood on, and walk on from any of themOne entry per tick (gene values + score). Rewinding pauses the walk and the model, the readings and the gene sliders show that tick; Walk from here pins the walker to it and carries on the SAME walk — same baseline, same best-so-far — with the branch marked on the timeline. V4 (2026-10-09) adds SAVED STATES — a step kept by name in this browser with its forces and the walk's dials, which outlives a restart — and Fork from here on each, which restores those forces and dials too. | Rewind the walk — a scrubber through every design it stood on, and walk on from any of them: not in V1 | Rewind the walk — a scrubber through every design it stood on, and walk on from any of them: not in V2 | Rewind the walk — a scrubber through every design it stood on, and walk on from any of them: not in V3 | Rewind the walk — a scrubber through every design it stood on, and walk on from any of them: in V4 | Rewind the walk — a scrubber through every design it stood on, and walk on from any of them: in V5 | Rewind the walk — a scrubber through every design it stood on, and walk on from any of them: not in V6 | Rewind the walk — a scrubber through every design it stood on, and walk on from any of them: not in V7 | Rewind the walk — a scrubber through every design it stood on, and walk on from any of them: not in V9 | Rewind the walk — a scrubber through every design it stood on, and walk on from any of them: not in V10 |
| Sweep one dial and draw the curveThe classic overhang study, as a curve rather than a staircase. | Sweep one dial and draw the curve: not in V1 | Sweep one dial and draw the curve: not in V2 | Sweep one dial and draw the curve: not in V3 | Sweep one dial and draw the curve: in V4 | Sweep one dial and draw the curve: not in V5 | Sweep one dial and draw the curve: in V6 | Sweep one dial and draw the curve: in V7 | Sweep one dial and draw the curve: in V9 | Sweep one dial and draw the curve: in V10 |
| Output | |||||||||
| Save a camera VIEW — the same angle and scale for every option — and export the picture at an exact sizeSaved views are shared across these four, so a view set on V1's bench applies on V6. HOLD stops the auto-fit re-aiming the camera when the model changes, which is what made two options two different pictures. The viewport is orthographic, so the zoom IS a scale: it can be set to 1/8″ = 1′-0″ and the export is scale-true — a bigger image shows more ground, not a bigger building. V3 has no 3-D viewport; V5 and V4's classic Council draw their own scenes and don't carry this yet. | Save a camera VIEW — the same angle and scale for every option — and export the picture at an exact size: in V1 | Save a camera VIEW — the same angle and scale for every option — and export the picture at an exact size: in V2 | Save a camera VIEW — the same angle and scale for every option — and export the picture at an exact size: not in V3 | Save a camera VIEW — the same angle and scale for every option — and export the picture at an exact size: in V4 | Save a camera VIEW — the same angle and scale for every option — and export the picture at an exact size: not in V5 | Save a camera VIEW — the same angle and scale for every option — and export the picture at an exact size: in V6 | Save a camera VIEW — the same angle and scale for every option — and export the picture at an exact size: in V7 | Save a camera VIEW — the same angle and scale for every option — and export the picture at an exact size: in V9 | Save a camera VIEW — the same angle and scale for every option — and export the picture at an exact size: in V10 |
| Every force sheet downloads as SVG or PNG | Every force sheet downloads as SVG or PNG: not in V1 | Every force sheet downloads as SVG or PNG: not in V2 | Every force sheet downloads as SVG or PNG: not in V3 | Every force sheet downloads as SVG or PNG: in V4 | Every force sheet downloads as SVG or PNG: in V5 | Every force sheet downloads as SVG or PNG: in V6 | Every force sheet downloads as SVG or PNG: in V7 | Every force sheet downloads as SVG or PNG: in V9 | Every force sheet downloads as SVG or PNG: in V10 |
| Rhino .3dm export — surfaces AND mesh | Rhino .3dm export — surfaces AND mesh: in V1 | Rhino .3dm export — surfaces AND mesh: in V2 | Rhino .3dm export — surfaces AND mesh: not in V3 | Rhino .3dm export — surfaces AND mesh: in V4 | Rhino .3dm export — surfaces AND mesh: in V5 | Rhino .3dm export — surfaces AND mesh: in V6 | Rhino .3dm export — surfaces AND mesh: in V7 | Rhino .3dm export — surfaces AND mesh: in V9 | Rhino .3dm export — surfaces AND mesh: in V10 |
| Watertight STL at any scale | Watertight STL at any scale: in V1 | Watertight STL at any scale: in V2 | Watertight STL at any scale: not in V3 | Watertight STL at any scale: in V4 | Watertight STL at any scale: in V5 | Watertight STL at any scale: in V6 | Watertight STL at any scale: in V7 | Watertight STL at any scale: in V9 | Watertight STL at any scale: in V10 |
| Save the design to your Work | Save the design to your Work: in V1 | Save the design to your Work: in V2 | Save the design to your Work: in V3 | Save the design to your Work: in V4 | Save the design to your Work: in V5 | Save the design to your Work: in V6 | Save the design to your Work: in V7 | Save the design to your Work: in V9 | Save the design to your Work: in V10 |
| Send to Scoreboard | Send to Scoreboard: not in V1 | Send to Scoreboard: in V2 | Send to Scoreboard: not in V3 | Send to Scoreboard: in V4 | Send to Scoreboard: not in V5 | Send to Scoreboard: in V6 | Send to Scoreboard: in V7 | Send to Scoreboard: in V9 | Send to Scoreboard: in V10 |
| Analyze in Daylighter · Hear it in Acoustician | Analyze in Daylighter · Hear it in Acoustician: in V1 | Analyze in Daylighter · Hear it in Acoustician: in V2 | Analyze in Daylighter · Hear it in Acoustician: not in V3 | Analyze in Daylighter · Hear it in Acoustician: in V4 | Analyze in Daylighter · Hear it in Acoustician: not in V5 | Analyze in Daylighter · Hear it in Acoustician: in V6 | Analyze in Daylighter · Hear it in Acoustician: in V7 | Analyze in Daylighter · Hear it in Acoustician: in V9 | Analyze in Daylighter · Hear it in Acoustician: in V10 |
| Frame it in Stick · Keep in Toolsmith | Frame it in Stick · Keep in Toolsmith: in V1 | Frame it in Stick · Keep in Toolsmith: not in V2 | Frame it in Stick · Keep in Toolsmith: not in V3 | Frame it in Stick · Keep in Toolsmith: in V4 | Frame it in Stick · Keep in Toolsmith: not in V5 | Frame it in Stick · Keep in Toolsmith: in V6 | Frame it in Stick · Keep in Toolsmith: in V7 | Frame it in Stick · Keep in Toolsmith: in V9 | Frame it in Stick · Keep in Toolsmith: in V10 |
| Explore in Swarm | Explore in Swarm: in V1 | Explore in Swarm: in V2 | Explore in Swarm: not in V3 | Explore in Swarm: not in V4 | Explore in Swarm: not in V5 | Explore in Swarm: in V6 | Explore in Swarm: not in V7 | Explore in Swarm: not in V9 | Explore in Swarm: not in V10 |
| Save studies, walk them, and measure changes from oneEach save captures the design from the sheet's shared viewpoint and files it in the ledger; Prev / Next loads one back, and a saved study is a baseline the change ledger can measure from. | Save studies, walk them, and measure changes from one: not in V1 | Save studies, walk them, and measure changes from one: not in V2 | Save studies, walk them, and measure changes from one: not in V3 | Save studies, walk them, and measure changes from one: in V4 | Save studies, walk them, and measure changes from one: not in V5 | Save studies, walk them, and measure changes from one: in V6 | Save studies, walk them, and measure changes from one: in V7 | Save studies, walk them, and measure changes from one: in V9 | Save studies, walk them, and measure changes from one: in V10 |
| Plot the saved studies on a 36″ sheet3 × 3 tiles on 36″ × 36″, every axon from one shared viewpoint, more sheets past nine. V7 has no plate — its drawings are exported and the board is laid out in InDesign. | Plot the saved studies on a 36″ sheet: not in V1 | Plot the saved studies on a 36″ sheet: not in V2 | Plot the saved studies on a 36″ sheet: not in V3 | Plot the saved studies on a 36″ sheet: not in V4 | Plot the saved studies on a 36″ sheet: not in V5 | Plot the saved studies on a 36″ sheet: only in V6 | Plot the saved studies on a 36″ sheet: not in V7 | Plot the saved studies on a 36″ sheet: not in V9 | Plot the saved studies on a 36″ sheet: not in V10 |
| A-vs-B ledger as Markdown | A-vs-B ledger as Markdown: not in V1 | A-vs-B ledger as Markdown: not in V2 | A-vs-B ledger as Markdown: not in V3 | A-vs-B ledger as Markdown: only in V4 | A-vs-B ledger as Markdown: not in V5 | A-vs-B ledger as Markdown: not in V6 | A-vs-B ledger as Markdown: not in V7 | A-vs-B ledger as Markdown: not in V9 | A-vs-B ledger as Markdown: not in V10 |
| A GALLERY of picked designs — each a small hidden-line picture, to show again or breed from★ Pick keeps the design on the bench (or any design of the last generation) with its variables, score and generation, and a drawing of it from the south-east made by Swarm's hidden-line renderer from the design's own solids. Kept in this browser; a pick bred on another starter is listed but usable only on its own program. | A GALLERY of picked designs — each a small hidden-line picture, to show again or breed from: not in V1 | A GALLERY of picked designs — each a small hidden-line picture, to show again or breed from: not in V2 | A GALLERY of picked designs — each a small hidden-line picture, to show again or breed from: not in V3 | A GALLERY of picked designs — each a small hidden-line picture, to show again or breed from: not in V4 | A GALLERY of picked designs — each a small hidden-line picture, to show again or breed from: not in V5 | A GALLERY of picked designs — each a small hidden-line picture, to show again or breed from: not in V6 | A GALLERY of picked designs — each a small hidden-line picture, to show again or breed from: not in V7 | A GALLERY of picked designs — each a small hidden-line picture, to show again or breed from: not in V9 | A GALLERY of picked designs — each a small hidden-line picture, to show again or breed from: only in V10 |
● present · ◆ only in that version · · not there. Every version reads the same engine and the same readout keys, with one difference to know: V2, V5, V6, V7, V9 and V10 ray-test the sun-on-opening keys against the massing and the loaded ground, while V1 without a weather file, V3 and V4 read them unshaded, so the same design reads more sun there. In every version the numbers are calculated on a simple model: trust the comparison between two of your schemes more than any single number.